So here is the full plan doc for the features in FHi


(yeah ill just dump it here)


Player & Mechanics

  • XP system to level stats
  • Survival & Creative mode
  • Pets

World

  1. Early game:
    1. Home Island up to fireball
      1. Gather Magic and craft a workbench
      2. Use Workbench to synthesise a fireball
      3. Ignite Portal to generate world
    2. -> Unlocks Bigger World
      1. Infinite Terrain DONE X
      2. Towns (human and granrock)
      3. More optimized World Render System, maybe Chunking Surface  that updates only on change  DONE X
      4. Mountains that spawn with ores and maybe DONE X
        1. Change: Not Mountain, but rather a cave entrance
      5. RPG like Enemy-spawning
      6. smashable pots with small loot and exp
    3. Later Dungeons far from 
    4. Expand Boat 
    5. Endgame Arena -> Galena Rock Monster

Changes: Gather resources and build defences in which your resources are stored 

No port

Planend Features:

  • bigger chest😳 (upgraded storage)
  • beds and sleeping
  • different treetypes
  • daynight cycle
  • auto-miners
  • boat upgrades
  • radio and wired connection blocks
  • farmland and crops (currently only trees give food :/ )
  • saving and loading of zoom-states
  • friendlist?
  • maybe inventory rework (make it more like every other game for the newbies)
  • Claudia being more alive (and @crimeraaa  stop wanting to frick the cyborg fox)
  • more use for custom items (maybe writeable books or somethin) 
  • tool to edit the ground (basically Terraria's hammers)
  • maybe correct block placing on boats (used to make walls on boats xD)
  • basically every feature from minecrafts create mod
  • Joey shrine

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