So here is the full plan doc for the features in FHi
Fakehole Island » Devlog
(yeah ill just dump it here)
Player & Mechanics
- XP system to level stats
- Survival & Creative mode
- Pets
World
- Early game:
- Home Island up to fireball
- Gather Magic and craft a workbench
- Use Workbench to synthesise a fireball
- Ignite Portal to generate world
- -> Unlocks Bigger World
- Infinite Terrain DONE X
- Towns (human and granrock)
- More optimized World Render System, maybe Chunking Surface that updates only on change DONE X
- Mountains that spawn with ores and maybe DONE X
- Change: Not Mountain, but rather a cave entrance
- RPG like Enemy-spawning
- smashable pots with small loot and exp
- Later Dungeons far from
- Expand Boat
- Endgame Arena -> Galena Rock Monster
Changes: Gather resources and build defences in which your resources are stored
No port
Planend Features:
- bigger chest😳 (upgraded storage)
- beds and sleeping
- different treetypes
- daynight cycle
- auto-miners
- boat upgrades
- radio and wired connection blocks
- farmland and crops (currently only trees give food :/ )
- saving and loading of zoom-states
- friendlist?
- maybe inventory rework (make it more like every other game for the newbies)
- Claudia being more alive (and @crimeraaa stop wanting to frick the cyborg fox)
- more use for custom items (maybe writeable books or somethin)
- tool to edit the ground (basically Terraria's hammers)
- maybe correct block placing on boats (used to make walls on boats xD)
- basically every feature from minecrafts create mod
- Joey shrine
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Fakehole Island
Can you the Fakehole Island survive?
Status | In development |
Author | Flagimtoshi Games |
Genre | Survival, Adventure |
Tags | Atmospheric, Cute, Fantasy, Indie, Pixel Art, Relaxing, Sandbox, Sci-fi, Top-Down |
More posts
- Update to Page and Progress87 days ago
- v1.5.0 Pre 4 ChangelogMay 06, 2024
- I made a little InGame Editor for the PlayerJun 02, 2023
- Fakehole Island on Itch.ioJan 27, 2023
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